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Four Bloom

Select a column, inspect the next flower and landing preview, then confirm. ←/→ or 1–7 selects; Space/Enter drops. Connect four in any direction. Twenty certified puzzles require 2–5 moves against a delaying defender. From level 6 one undo; from 11 no hints; from 16 no undos. Win within the move budget.

Four Bloom
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Controls

Select a column, inspect the next flower and landing preview, then confirm. ←/→ or 1–7 selects; Space/Enter drops. Connect four in any direction. Twenty certified puzzles require 2–5 moves against a delaying defender. From level 6 one undo; from 11 no hints; from 16 no undos. Win within the move budget.

Gameplay guide

Four Bloom

Connect four within the certified move budget

Four Bloom has twenty puzzles requiring two to five moves against a delaying defender. Four connected flowers in any direction win only when you achieve the goal within the budget. Select a column, inspect the next flower and landing preview, then confirm. Dropping without checking the landing square can waste a move even when the column looks promising.

Think about the defender’s reply. A line with three flowers can be blocked; a move that prepares more than one future line can create a different problem. Work from the actual board and remaining moves rather than assuming the same opening solves every puzzle.

Assistance changes through the campaign

From level six there is one undo. From level eleven there are no hints, and from level sixteen there are no undos. These are deliberate progression rules, so a missing assistance button late in the campaign does not by itself indicate a loading error.

Left/right or 1–7 selects a column; Space/Enter drops, with the displayed touch controls as an alternative. Read the preview before confirming, and do not mistake selection for a committed move. A useful report names the level, column, defender reply and remaining budget.

Game language: en / zh / es / fr / nl / pl / tr

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