Gameplay guide
Junk Magnet
Balance salvage with a way out
Junk Magnet combines scrap collection, orbiting weapons and robot waves. Scrap is useful only when you can reach it and leave safely. Before crossing toward a cluster, identify the next open lane and watch the orbit of your weapons. Moving directly into the biggest pile can trade short-term collection for damage or a lost run.
Build around the space your current weapons can defend. A change in weapon pattern can change the best distance from a wave, so watch a new module in action before assuming that an old route remains safe. Treat the workshop and the current run as different decisions: a long-term unlock does not remove the need to read an immediate encirclement.
Workshop progress and project credits
The integration preserves the upstream solo game, touch controls, workshop progress and run continuation. Co-op and optional upstream analytics are disabled here. The game loads after you press Play, so a portal cover is not evidence that a run has started. If boot fails, retry loading before deleting browser data and losing local workshop progress.
Junk Magnet is an MIT-licensed integration of Safa Elmali’s project, with credits and third-party notices retained. Browser Games provides the portal, local delivery and integration. Use the current game’s keyboard/touch prompts and include your workshop state when describing a reproducible issue; a screenshot of a wave is more useful than an unsupported claim that every build behaves identically.
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